Basketball – Glossary
GAME BASICS
| Backboard |
The rectangular board behind the basket that players use to bank shots. |
| Basket |
The hoop and net where players score points by shooting the ball. |
| Free Throw Line |
The line from which free throws are taken, located 15 feet from the basket. |
| Game Clock |
The main timer that counts down the time remaining in each quarter or overtime period. |
| Overtime |
An additional period played if the game is tied at the end of regulation, lasting 5 minutes. |
| Quarter |
One of the four equal periods into which a basketball game is divided, each lasting 10 minutes. |
| Rim |
The circular metal hoop attached to the backboard that players aim to shoot through. |
| Shot Clock |
A timer that limits the amount of time the offensive team has to attempt a shot, typically 24 seconds. |
| Three-Point Line |
The arc on the court, shots made from beyond it are worth three points. |
| Timeout |
A break in play requested by a coach to discuss strategy or rest players. |
POSITIONS
| Center |
Often the tallest player on a team, typically positioned near the basket for rebounds and blocks. |
| Point Guard |
The primary ball handler and playmaker, responsible for directing the team’s offense. |
| Power Forward |
A player known for physicality, typically playing close to the basket on offense and defense. |
| Shooting Guard |
A player primarily responsible for scoring, often skilled at shooting from long range. |
| Small Forward |
A versatile player who contributes in scoring, defense, and playmaking. |
GAMEPLAY ACTIONS
| Alley-Oop |
A play where one player throws the ball near the basket, and a teammate catches and scores in mid-air. |
| Assist |
A pass that leads directly to a teammate scoring a basket. |
| Block |
A defensive move where a player stops or deflects an opponent’s shot. |
| Buzzer Beater |
A shot made just before the game or shot clock expires. |
| Coast-to-Coast |
A play where a player dribbles the ball the entire length of the court to score. |
| Dunk |
A powerful shot where the ball is slammed directly into the basket. |
| Fast Break |
A quick offensive play where a team moves the ball down the court to score before the defense sets up. |
| From Downtown |
A term referring to a shot taken from long distance, beyond the three-point line. |
| Halfcourt Shot |
A long-distance shot attempted from the halfcourt line or farther. |
| Inbounding |
The act of putting the ball back into play from out of bounds. |
| Jump Ball |
The method used to start the game, where the referee tosses the ball into the air for players to jump and gain possession. |
| Jump Shot |
A shot taken while a player is in mid-air, usually from midrange or long distance. |
| Layup |
A close-range shot taken while moving toward the basket. |
| Midrange Jumper |
A shot taken from the area between the paint and the three-point line. |
| Rebound |
When a player retrieves the ball after a missed shot. |
| Screen |
An offensive move where a player positions themselves to block a defender, allowing a teammate to move freely. |
VIOLATIONS & RULES
| Backcourt Violation |
A rule violation where the offensive team crosses the half-court line and then moves the ball back into their own backcourt. |
| Charge |
A foul called on an offensive player who runs into a stationary defender that has established position. |
| Defensive 3 Seconds |
A defensive violation where a player stays in the painted area for more than three seconds without actively guarding an opponent. |
| Double Dribble |
A violation where a player dribbles, stops, and dribbles again. |
| Goaltending |
A violation where a defensive player touches the ball while it is on its way down toward the basket or is directly above the rim. It results in a counting basket. |
| Halfcourt Violation |
A rule violation where a team fails to advance the ball past the halfcourt line within the allowed time (8 seconds). |
| Moving Screen |
A violation where a player setting a screen does not stay stationary and moves to block the defender. |
| Offensive 3 Seconds |
A rule violation where an offensive player remains in the painted area for more than three seconds without attempting to score. |
| Technical Foul |
A penalty for unsportsmanlike conduct or rule violations, resulting in free throws for the opposing team. |
COURT AREAS
| Backcourt |
The half of the court containing the opponent’s basket or the guards on a team. |
| Frontcourt |
The half of the court containing a team’s offensive basket. |
| Paint |
The rectangular area near the basket, also known as the “key” or “lane,” where most close-range scoring and rebounding occur. |
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